"Thought to increase playability for rurals/soloists"

#PokemonGO: High level raids borderline impossible for rural players and those without a large group of associates to play with. Raid scene stale yada yada, we all know the deal...Apologies if the idea isn't novel, but I'm on here daily and haven't seen a mention, so either it's novel or it's an idea with no traction (you be the judge! It wouldn't be my first yawn-inspiring idea though, no harm!)Anyway, to combat the issue of needing as many players as possible, my thinking was that when a trainer doesn't use a free raid pass for a day, and thus has one in his/her inventory the following day, he/she can then pick up a "raid extender" in lieu of a raid pass. By the end of the week, a trainer could theoretically have 1 raid pass and 6 extenders. Go ahead and assign whatever value makes sense to the extender - 60 sec, 90, 120, whatever. Cap it at 3 extenders, 7, or not at all. Make the extenders only useable in solo (or duo?) raids. Load up on revives and potions, and do your best at taking down a Lvl 4 or 5 raid on your own, for which you may have 10+ min.Alternatively, distribute these extenders exclusively as to particular raid bosses, and only when a trainer spins a gym with that raid boss occupying. This at least gives one incentive to take a journey to a local gym when a raid is active despite the likelihood there will be no one else in sight.tl,dr; Allow trainers to obtain additional time for raids in lieu of a daily raid pass when raid pass from prior day hasn't been used. Increases playability for those without large groups. via /r/TheSilphRoad http://ift.tt/2xe6PXx
"Thought to increase playability for rurals/soloists"
Reviewed by The Pokémonger
on
02:33
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